Skip to main content

Ciklum moved to new office

It's big WOW for everyone, now we have nice view from the window and work will be better :)
Still I'm leaving company at 25th of May to join forces of new start-up Tuppy.com, hope this will happen smoothly without any delays. Still think that new office is big plus to stay there










































Comments

Popular posts from this blog

Why Magento sucks?!

p.p1 {margin: 0.0px 0.0px 13.0px 0.0px; font: 13.0px Arial; color: #1022a3} p.p2 {margin: 0.0px 0.0px 13.0px 0.0px; font: 13.0px Arial} p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial} p.p4 {margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial; min-height: 15.0px} span.s1 {letter-spacing: 0.0px color: #000000} span.s2 {text-decoration: underline ; letter-spacing: 0.0px} span.s3 {letter-spacing: 0.0px} span.s4 {text-decoration: underline ; letter-spacing: 0.0px color: #1022a3} This post was inspired by  http://www.commercestyle.com/e-commerce/magneto-sucks I don't agree on everything that wrote there, I won't say that is so sucky and hard. It's childish way to say system is too complicated, read the f**king manual, omg is this so hard?! So from perspective technical guy that have a lot of finished high loaded projects on the back, I want to explain my "sucky" point about it.  1) The thing that bothers me for last few weeks is news about Magento acquir...

Bounds.intersect is bad, mkay?!

I was trying to check when enemy ships are getting out of screen to destroy objects (optimization). First version Vector2 screenSize = new Vector3 (Screen.width, Screen.height, Mathf.Abs (Camera.main.transform.position.z)); Bounds screenBounds = new Bounds (new Vector2(0f,0f), screenSize); Debug.Log ("Ship " + ship.renderer.bounds + " Screen " + screenBounds); if (!ship.renderer.bounds.Intersects (screenBounds)) ship.Destroy (); So apparently this operation is taking significant time to check, end up replacing with this Vector3 screenPos = Camera.main.WorldToScreenPoint( ship.transform.position ); Vector3 screenSize = Camera.main.WorldToScreenPoint( ship.renderer.bounds.size); if (screenPos.x + screenSize.x < 0) ship.Destroy ();

Magento API + Java != Friends

Recently I've had a task to write small integration of Java to the Magento API, and meet a lot of troubles on the way. First of all Magento supports SOAP web-services that actually don't work well, I've found one solution http://code.google.com/p/magja I didn't tried because we spend much time trying to make them work with no result, so next was XML RPC based API that worked quite well on PHP examples, but caused more trubles. Login worked pretty well: XmlRpcClientConfigImpl config = new XmlRpcClientConfigImpl(); config.setServerURL(new URL("http://magento.dev/index.php/api/xmlrpc/")); XmlRpcClient client = new XmlRpcClient(); client.setConfig(config); Vector params = new Vector(); params.addElement( "defsan" ); params.addElement("123456"); String session = (String)client.execute( "login", params ); But other call's did worked, instead they show: Exception ...